Infobox

Zayne: God of Annihilation

StellaPearl / Pink
WeaponClaymore
Scaling statHP

Zayne: God of Annihilation is an HP scaling companion that can do an amazing job both in brute force and stella matched stages. He is Zayne’s strongest companion and also the only one with crowd control. His rotation can be complicated for combat beginners, but learning it is rewarding and necessary to master the God.

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Strengths

  • Super strong, one of the strongest myths right now.
  • The only Zayne companion with grouping.
  • Can be easily used as R-1 without changes in rotation.

Weaknesses

  • Very strict rotation to follow.

Quick Summary

If you don’t know what acronyms means, you can find them in Glossary.

Core Recommendations

In-depth core guide

Stella Matched
R0:
OO / Ice Orbit: 1 EEB + 1 ORB
3* SHC & FOO: 1 HP + 1 EEB
R1: 1 HP + 1 EEB
R2+: 2 HP
4 d2w
OR
1crit rate + 3 d2w
Substats PriorityHP% > D2W > Crit Rate = flat HP > Crit DMG
Brute Force
R0:
OO / Ice Orbit: 1 HP / 1 ORB + 1 EEB
3* SHC & FOO: 1 HP + 1 EEB
No-reso (any stage): 2 HP
R1: 1 HP + 1 EEB
No-reso (any stage): 2 HP
R2+: 2 HP
3 crit rate + 1 crit dmg
OR
2 crit rate + 2 crit dmg
Substats PriorityHP% > Crit rate = Crit DMG > flat HP > D2W
Link to original

Rotation

Outside weakness

Warning

Reso — 4BA — CA — Active — CA — Active — CA

Use Support skill outside Deity whenever it is available.

Don’t interrupt the chain CA — Active — CA — Active, or you will not be able to unlock Deity within a single rotation.

Don’t enter weakness if you don’t have Deity unlocked.

With R3 you need to use 2BA instead of 4BA.

Entering weakness (also Deity State rotation)

Warning

Reso — Deity State — CA — Support + Active — CA — Active — CA — Support

When using Oath, it is best to use it before entering Deity. If timing doesn’t allow it, use Oath at any point during the rotation, but be careful to not cancel any animations.

With R1+, you can do one more Support after first Active — CA. Also you can use BA instead of CA the Deity when you are fighting with mobs.

Brute force

The only difference in rotations when using a brute force team is that Deity will be used outside of weakness as well. 

A no-reso rotation is also an option to save time and increase overall damage output, but will reduce crowd control in mob stages. For this option, swap the EEB cube with HP%.


In-depth guide

Companion skills

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Skills

Note

Endbringer Arrow
Support skill (10s CD)
Zayne launches an arrow from a distance that explodes in a small aoe when it hits the first enemy in the way.
Empowered Support skill: More damage.

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Skills

Note

Divinity Order
Resonance skill (15s CD) (2 energy cost)
Pull enemies together, deal large AOE dmg and destroy 1 Protoshield (2 when stella matched).

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Skills

Skills

Fateful Bond
Passive skill
  • Deity State (explained further, below): provides more damage but is locked behind 3 stacks that can be broken by golden arrows. To remove 1 stack you need to consume 4 Golden Arrows.
  • Golden Arrows: every BA hit gives 1 Golden Arrow. Golden Arrows don’t have an expiration time but they are consumed with using a CA on an enemy. Consuming Golden Arrows has a few effects:
    1. You get a temporary buff for 5 sec. If you do an Active skill while this buff exists, you will recover the same amount of Arrows that was consumed by the CA. This buff also does additional DMG.
    2. If you consume 4 Arrows at once, you remove 1 stack for Deity, restore 0.35 Energy and Zayne will do a follow-up attack at the enemy, which deals DMG  and heals MC and Zayne for 5% of their max HP.

    When all stacks are removed, a new button will appear near Reso and Active buttons and you can enter Deity State by tapping on it. When you enter Deity - all Arrows, temporary buff, and debuff on enemies will be removed.
  • Signature Weapon: Divine Grip

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    Skills

    Skills

    Order Rupture
    Basic attack / Charged attack
    Basic attacks have a chain of 4 strikes.
    Charged attack consists of two hits. The 2nd hit applies DoT on the enemy for 2 sec.

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    Skills

    Note

    Divine Judgment
    Active Skill (5.5s CD) (1 energy cost)
    Deals 1 hit to the enemies in front of MC.

    CA after Active

    If you initiate a charged attack before the first Active skill animation is completed, the CA is immediately executed, allowing for a faster rotation. If you do not do this, holding the attack button will default to the BA-CA animation, making the rotation longer.

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    Skills

    Note

    Divine Slash
    Passive skill
  • When using your Active skill, take 40% less dmg and become unstoppable.
  • After using your active skill, a second active can be used within 4 seconds without consuming energy.
  • Second active: deals 2 hits, with 2nd hits it consumes Golden Arrows.
  • Deity state (duration 10 sec)

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    Skills

    Note

    Soul Rift
    Passive skill
    During Deity, each enemy has a debuff marked by a golden globe(Rift). When you use a CA on enemies with a Rift mark, you shatter the Rift, dealing additional damage and unlocking Zayne’s special support skill.
    Rift marks will reappear in 6 sec again after being shattered. You can reduce this CD of Rift by using an Active skill: the 1st hit reduces Rift CD by 0.5 sec.

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    Skills

    Note

    Divine Sever
    Support skill
    Deal damage in a medium AOE area. Zayne cannot use more than one support skill at a time even if you shatter more than one Rift. You must wait for the current support skill animation to end before using the next support skill.
    The hits from this Support count as damage from Charged Attack.

    Empowered Support skills can’t be triggered during Deity.

    Solar Pair Bonuses

    • R0 - You are unstoppable when using CA and take 40% less dmg. Increase DMG within Deity State by 8%.
    • R1 - Basic attacks can now shatter Rifts in Deity state. The first hit from Active skills applies a Rift on the enemy if it doesn’t have it. Support skill in Deity now pulls enemies to the center and does additional DMG.
    • R2 - Active Skill dmg increases by 20%. Restore 5% of max HP for MC and Zayne after shattering Rifts.
    • R3 - Basic attacks now gain 2 Arrows per hit. Enemies hit by Zayne’s follow-up attack after 4 Arrows or with the Divine Sever (support in Deity) take 30% more DMG for 4 sec.

    Core Recommendations

    In-depth core guide

    Stella Matched
    R0:
    OO / Ice Orbit: 1 EEB + 1 ORB
    3* SHC & FOO: 1 HP + 1 EEB
    R1: 1 HP + 1 EEB
    R2+: 2 HP
    4 d2w
    OR
    1crit rate + 3 d2w
    Substats PriorityHP% > D2W > Crit Rate = flat HP > Crit DMG
    Brute Force
    R0:
    OO / Ice Orbit: 1 HP / 1 ORB + 1 EEB
    3* SHC & FOO: 1 HP + 1 EEB
    No-reso (any stage): 2 HP
    R1: 1 HP + 1 EEB
    No-reso (any stage): 2 HP
    R2+: 2 HP
    3 crit rate + 1 crit dmg
    OR
    2 crit rate + 2 crit dmg
    Substats PriorityHP% > Crit rate = Crit DMG > flat HP > D2W
    General Notes:

    DN has two states and each has a different rotation: “normal state” and “deity state”. 

    When your team is stella matched, you should  use the normal state rotation outside weakness and the Deity state rotation inside weakness. When brute forcing, you want to use the Deity state rotation whenever it is available.

    Normal state rotation to unlock Deity:

    Warning

    4BA — CA — Active — CA — Active — CA

    You will have Deity state unlocked after the second Active. Don’t interrupt the chain CA — Active — CA — Active, or you will not be able to unlock Deity within a single rotation. You need to hit an enemy with each attack - if you do not hit an enemy with every step, you will not gain/consume arrows and you will miss 1 or 2 stacks to unlock Deity.

    In Normal state, use support skills whenever you can.

    Deity state rotation:

    Warning

    CA — Active + Support — CA — Active — CA — Support + CA

    Gathering Arrows:
    Even though the rotation states “4BA”, you do not need to perform a full chain, just a total of 4 basic attacks before proceeding to the rest of the rotation. Doing the full chain is best, but you may need to dodge or change positions to better group enemies. In these cases, just look for the number of golden arrows behind MC or as the buff above your HP bar to keep track of how many more basic attacks you have to do.

    For example: if you dodge after a second BA, you need to do only 2 more BA. 2BA — dodge — 2BA.

    Stella match

    Outside weakness rotation:

    Warning

    Reso — 4BA - CA — Active — CA — Active — CA

    Sometimes you will have enough time to do the last CA before going into weakness, sometimes you won’t. Last CA is not necessary but deals extra dmg.

    Entering weakness rotation:

    Warning

    Reso — Oath (if available) — Deity — CA — Active + Support — CA — Active — CA — Support + CA

    If you can’t use Oath before Deity but it becomes fully charged in the middle of the rotation - you still can use it, but be careful to not interrupt any animation.

    Rotation 3 weakness + 4 Deity.

    Brute force

    Brute force can be played with and without Reso depending if you need it. Without Reso, your overall damage will be higher but this will mean you cannot do Oath in weakness. Keep in mind that Resonance provides grouping on mob stages.

    Brute force with reso:

    Warning

    Reso — 4BA — CA — Active — CA — Active — CA — Reso — Deity — Deity state rotation

    As with stella matching, the CA before Reso is not necessary. If you want to use your oath at 1:01 or earlier, after second Deity use: Reso - Normal state rotation - Reso (to break the enemy) - Oath - Deity - Deity state rotation

    This rotation is usually using only for mob stages because of grouping with Reso and since mobs have only 2 shields.

    Brute force, no-reso:

    Warning

    4BA — CA — Active — CA — Active — 4BA — CA — Deity — Deity state rotation

    Use one more stack of 4 Arrows 4BA — CA before entering Deity to manage the Active Skill CD - it is okay to enter Deity state with 2-3 sec remaining for the Active skill CD.

    R1 and R2

    Read previous notes for R0 gameplay before continuing.

    With R1, you can do more Support skills inside Deity. Your Deity rotation will be:

    Warning

    CA — Active + Support — CA — Active + Support — CA — Support + CA

    You can also use BA instead of CA to shatter Rift for a faster rotation:

    Warning

    BA — Active + Support — BA — Active + Support — CA — Support + CA

    On mob stages, using the rotation with BA will allow you to shatter more Rifts, resulting in more support skills - it becomes possible to use 5-6 Support skills during a single Deity.

    R3

    Read previous notes on R0, R1, and R2 before continuing.

    With R3, your BA now gives you 2 Arrows with every hit. This changes your Normal state rotation to:

    Warning

    2BA — CA — Active — CA — Active — 2BA — CA

    The last 2BA — CA isn’t necessary to get Deity but try to fit it into your rotation for added dmg. This rotation will also be used for a no-reso rotation.

    Advanced Tips
    Pre-stacking Arrows

    You can prestack Arrows on bosses who take a long time to spawn, like dragons or the deer. Aim attacks at the general area where the boss should land and you will gain arrows. This also works when the boss uses an HP lock. For example, the Petro golem locks itself for a long time, and you can hit it with BA to gather Arrows while you are waiting for the lock to end.

    Support skill before Deity

    Deity state’s rotation is shorter than weakness states, so it is recommended to maximise damage by using a support skill right before entering Deity. You do not need to wait for the complete support skill animation before entering Deity - for timing, you can do support skill and BA at the same time, and once the BA is done, you can enter Deity.

    Warning

    Reso — BA + Support — Deity — Deity state rotation


    v.1.3 - added presets by @kemrian
    v1.2 - changes in core recommendation for r2+
    v1.1 - by @kemrian. Minor changes to text, add more video examples
    v1.0 - by @kemrian. Proofreading by @anan1n, @jayci_3280
    v0.1 - quick summary by @kemrian. Proofreading by @jayci_3280, @.kitty143