Infobox
Zayne: God of Annihilation
Stella Pearl / Pink Weapon Claymore Scaling stat HP
Zayne: God of Annihilation is an HP scaling companion that can do an amazing job both in brute force and stella matched stages. He is Zayne’s strongest companion and also the only one with crowd control. His rotation can be complicated for combat beginners, but learning it is rewarding and necessary to master the God.
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Strengths
- Super strong, one of the strongest myths right now.
- The only Zayne companion with grouping.
- Can be easily used as R-1
Weaknesses
- Very strict rotation to follow.
Quick Summary
If you don’t know what acronyms means, you can find them in Glossary.
Core Recommendations
Link to original
Stella Matched R0:
OO / Ice Orbit: 1 EEB + 1 ORB
3* SHC & FOO: 1 HP + 1 EEBR1+: 1 HP + 1 EEB 4 d2w
OR
1crit rate + 3 d2wSubstats Priority HP% > D2W > Crit Rate = flat HP > Crit DMG Brute Force R0:
OO / Ice Orbit: 1 HP / 1 ORB + 1 EEB
3* SHC & FOO: 1 HP + 1 EEBR1+: 1 HP + 1 EEB 3 crit rate + 1 crit dmg
OR
2 crit rate + 2 crit dmgSubstats Priority HP% > Crit rate = Crit DMG > flat HP > D2W
Rotation
Outside weakness
Warning
Reso — 4BA — CA — Active — CA — Active — CA
Use Support skill outside Deity whenever it is available.
Don’t interrupt the chain CA — Active — CA — Active, or you will not be able to unlock Deity within a single rotation.
Don’t enter weakness if you don’t have Deity unlocked.
With R3 you need to use 2BA instead of 4BA.
Entering weakness (also Deity State rotation)
Warning
Reso — Deity State — CA — Support + Active — CA — Active — CA — Support
When using Oath, it is best to use it before entering Deity. If timing doesn’t allow it, use Oath at any point, but be careful to not cancel any animations.
With R1+ you can do one more Support after first Active — CA. Also you can use BA instead of CA the Deity when you are fighting with mobs.
Brute force
The only difference in rotations when using a brute force team is that Deity will be used outside of weakness as well.
A no-reso rotation is also an option to save time and increase overall damage output, but will reduce crowd control in mob stages. For this option, swap the EEB cube with HP%.
In-depth guide
Companion skills
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Skills
Note
Endbringer Arrow Support skill (10s CD) Zayne launches an arrow from a distance that explodes in a small aoe when it hits the first enemy in the way.
Empowered Support skill: More damage.
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Skills
Note
Divinity Order Resonance skill (15s CD) (2 energy cost) Pull enemies together, deal large AOE dmg and destroy 1 Protoshield (2 when stella matched).
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Skills
Skills
Fateful Bond Passive skill Deity State: Deity is locked behind 3 stacks that you need to remove to unlock the state. In Deity you will have some other powerful abilities that will be explained later. To remove 1 stack you need to consume 4 Golden Arrows. Golden Arrows: every BA hit gives 1 Golden Arrow. Golden Arrow doesn’t have an expiration time but they are consumed with using a CA on an enemy. Consuming Golden Arrows has a few effects:
- You get a temporary buff for 5 sec. If you do Active while this buff exists, you will recover the same amount of Arrows that was consumed by the CA. This buff also does additional DMG.
- If you consume 4 Arrows - you remove 1 stack for Deity, restore 0.35 Energy and Zayne will do a special attack at the enemy, which deals DMG and heals MC and Zayne for 5% of max HP.
When all stacks are removed, a new button will appear near Reso and Active buttons and you can enter Deity State by tapping on it. When you enter Deity - all Arrows, temporary buff, and debuff on enemies will be removed.
Consuming 3 or less Arrows (not recommended)
If you consume less than 4 Arrows - you leave a debuff on an enemy that will have the same amount of stacks as Arrows you just spent. You can launch the lacking Arrows to get the effect of 4 Arrows. For example: you consume 3 Golden arrows, it leaves a debuff with 3 stacks on the enemy. Now you need to consume only 1 Arrow to get the effect of 4 Arrows. It is not recommended to consume 3 or less Arrows at a time because it takes more time and your Active won’t restore 4 Arrows. Always consume 4 Arrows with one CA.
Signature Weapon: Divine Grip
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Skills
Skills
Order Rupture Basic attack / Charged attack Basic attacks have a chain of 4 strikes.
Charged attack consists of two hits. The 2nd hit applies DoT on the enemy for 2 sec.
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Skills
Note
Divine Judgment Active Skill (5.5s CD) (1 energy cost) Deals 1 hit to the enemies in front of MC. If you use a Charged attack during Active animation, you will go in CA 2nd hit right away.
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Skills
Note
Divine Slash Passive skill During Active skill take 40% less dmg and become unstoppable. After using your active skill, a second active can be used within 4 seconds without consuming energy. Second active: deals 2 hits, with 2nd hits it consumes Golden Arrows.
Deity state (duration 10 sec)
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Skills
Note
Soul Rift Passive skill During Deity, each enemy has a debuff marked by a golden globe(Rift). When you use a CA, you shatter Rift dealing additional dmg and unlock Zayne’s special support skill.
Rift will reappear in 6 sec again after being shattered. You can reduce the CD of Rift by using an Active skill: the 1st hit from reduces Rift CD by 0.5 sec.
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Skills
Note
Divine Sever Support skill Deal dmg in a medium AOE area. Zayne cannot use more than one support skill at a time even if you shatter more than one Rift. You must wait for the current support skill animation to end before using the next support skill.
The hits from this Support count as damage from Charged Attack.
Empowered Support skill can’t be triggered during Deity.
Solar Pair Bonuses
- R0 - You are unstoppable when using CA and take 40% less dmg. Increase DMG within Deity State by 8%.
- R1 - Basic attacks can now shatter Rifts in Deity state. The first hit from Active skills apply Rift on the enemy if it doesn’t have it. Support skill in Deity now pulls enemies to the center and does additional DMG.
- R2 - Active Skill dmg increases by 20%. Restore 5% of max HP for MC and Zayne after shattering Rifts.
- R3 - Basic attacks now gain 2 Arrows per hit. Enemies hit by Arrows or with the temporary buff take 30% more DMG for 4 sec.
Core Recommendations
| Stella Matched | |
|---|---|
![]() | R0: OO / Ice Orbit: 1 EEB + 1 ORB 3* SHC & FOO: 1 HP + 1 EEB |
| R1+: 1 HP + 1 EEB | |
![]() | 4 d2w OR 1crit rate + 3 d2w |
| Substats Priority | HP% > D2W > Crit Rate = flat HP > Crit DMG |
| Brute Force | |
![]() | R0: OO / Ice Orbit: 1 HP / 1 ORB + 1 EEB 3* SHC & FOO: 1 HP + 1 EEB |
| R1+: 1 HP + 1 EEB | |
![]() | 3 crit rate + 1 crit dmg OR 2 crit rate + 2 crit dmg |
| Substats Priority | HP% > Crit rate = Crit DMG > flat HP > D2W |
Recommended Rotations
General Notes:
DN has two states and each has a different rotation: “normal state” and “deity state”.
When your team is stella matched, you will use the normal state rotation outside weakness and the Deity state rotation inside weakness. When brute forcing, you want to use Deity state rotation whenever it is available.
Normal state rotation to unlock Deity:
Warning
4BA — CA — Active — CA — Active — CA
You will have Deity state unlocked after the second Active. Don’t interrupt the chain CA — Active — CA — Active, or you will not be able to unlock Deity within a single rotation. You need to hit an enemy with each attack - if you do not hit an enemy with every step, you will not gain/consume arrows and you will miss 1 or 2 stacks to unlock Deity.
In Normal state use support skill whenever you can.
Deity state rotation:
Warning
CA — Active + Support — CA — Active — CA — Support + CA
Gathering Arrows:
Even though the rotation states “4BA”, you do not need to perform a full chain, just a total of 4 basic attacks before proceeding to the rest of the rotation. Doing the full chain is best, but you may need to dodge or change positions to better group enemies. In these cases, just look for the number of golden arrows behind MC or on buff above your HP bar to keep track of how many more basic attacks you have to do.
For example: if you dodge after a second BA, you need to do only 2 more BA. 2BA — dodge — 2BA.
Stella match
Outside weakness rotation:
Warning
Reso — 4BA - CA — Active — CA — Active — CA
Sometimes you will have enough time to do the last CA before going into weakness, sometimes you won’t. Last CA is not necessary but deals extra dmg.
Entering weakness rotation:
Warning
Reso — Oath (if you have) — Deity — CA — Active + Support — CA — Active — CA — Support + CA
If you can’t use Oath before Deity but it becomes fully charged in the middle of the rotation - you still can use it, but be careful to not interrupt any animation
Brute force
Brute force can be played with and without Reso depending if you need it. Without Reso your DMG will be higher but this will mean you cannot do Oath in weakness. Resonance also provides grouping on mob stages.
Brute force with reso:
Warning
4BA — CA — Active — CA — Active — CA — Reso — Deity — Deity state rotation
As with stella match, the CA before Reso is not necessary. If you want to use your oath at 1:01 or earlier, after second Deity use: Reso - Normal state rotation - Reso (to break the enemy) - Oath - Deity - Deity state rotation
Brute force no-reso:
Warning
4BA — CA — Active — CA — Active — 2BA — CA — Deity — Deity state rotation
You can replace 2BA — CA to 2CA. The point is, after a second active your skill will be on cd. If you enter Deity right away you cannot do Deity rotation properly. You need to wait a little bit for your active to be ready. It is okay to enter Deity state with 2-3 sec remaining for the Active skill CD.
R1 and R2
Read previous notes for R0 gameplay before continuing.
Now with R1 you can do more Support skills inside Deity. Your Deity rotation will be:
Warning
CA — Active + Support — CA — Active + Support — CA — Support + CA
Also you can use BA instead of CA to shatter Rift for a faster rotation:
Warning
BA — Active + Support — BA — Active + Support — CA — Support + CA
On mob stages you can use thr rotation with BA. You will be able to break more enemies with Rift and potentially you will be able to do 5-6 Support skills during a single Deity.
R3
Read previous notes on R0, R1, and R2 before continuing.
With R3, your BA now gives you 2 Arrows with every hit. This changes your Normal state rotation to:
Warning
2BA — CA — Active — CA — Active — 2BA — CA
The last 2BA — CA isn’t necessary to get Deity but try to fit it into your rotation for added dmg. This rotation will also be used for a no-reso rotation.
Tips
Pre-stacking Arrows
You can prestack Arrows on bosses who take a long time to spawn, like dragons or the deer. Aim attacks at the general area where the boss should land and you will gain arrows. This also works when the boss uses an HP lock. For example, the Petro golem locks itself for a long time, and you can hit it with BA to gather Arrows while you are waiting for the lock to end.
Support skill before Deity
Because Deity rotation takes less time then weakness time you can squish a normal support skill in weakness before going in Deity state. Use support skill right after Reso with one BA, once you see the Zayne’s attack reach the boss, you can enter Deity.
Warning
Reso — BA + Support — Deity — Deity state rotation
v1.0 - by @kemrian. Proofreading by @anan1n, @jayci_3280
v0.1 - quick summary by @kemrian. Proofreading by @jayci_3280, @.kitty143













