Recommended order

  1. Starting point
  2. Memories cards you are here
  3. Team building
  4. Combat basics
  5. Protocores basics

Introduction

Cards in Love and Deepspace are called “Memories”. They can have varying stella, rarity and rank, and are classified as solar or lunar.

Stellactrum

All cards can be sorted by their stellactrum, or stella for short. There are only six stella that each card can be sorted into:

  • Emerald (green)
  • Sapphire (blue)
  • Violet (purple)
  • Amber (yellow)
  • Ruby (red)
  • Pearl (pink)

Each LI will have a stella prioritization (below table), meaning they are more likely to have cards of a certain stella. 

Primary and secondary stella are essential for fighting in orbits and should be leveled first. Tertiary colours become important when fighting in high level orbits with the release of 3rd myths. 4th, 5th, and 6th stella are considered “off colour” and are considered low priority when managing resources to level cards. 

Stella are important when entering battles with protofield stellactrum. Please see our stella match vs brute force page for an in depth guide on how to use a card’s stella in team building.

Card Rarity & Ranks

Memories in this game can be of three rarities: 3⭐ (R), 4⭐ (SR) or 5⭐ (SSR). As rarity increases, so do the card’s base stats. 

Cards gain ranks when you obtain multiple copies of the card. These copies are converted to shards, which are used to rank up a card. Shards can also be obtained in the galaxy explorer (GE). We refer to card ranks with the short form of R0, R1, R2, and R3. 

Ranking a card will increase the card’s base stats but never above a similarly leveled higher rarity card (ie. An R3 4⭐ card at level 1 will have lower stats than an R0 5⭐ card also at level 1.) An R0 5⭐ card will have nearly twice the base stats of an R3 3⭐ card - this is why it is generally not recommended to level 3⭐ cards at all. 

Ranking a solar card will grant additional Crit DMG, while ranking a lunar card will grant additional Crit rate

Solar vs Lunar Cards

Cards are sorted into solar or lunar functionality and are identified by symbols. 

Once you’ve reached Hunter Level 40, you will have access to a full team of 6 cards/memories. Each memory’s stats are added to the total team’s stats and not all of the 6 slots have to be filled to be deployed.

  • Lunar cards do not provide any bonus to the team, only stats.
  • Solar cards grant a special boost to the team from “pair bonuses” and can change a companion’s gameplay.

Solar Pairs

Apart from 3⭐, solar cards come as a pair and are identified by a ribbon with two letters on their memory icon. When two solar cards have matching letters, they activate a “pair bonus”.

Ranked solar pair

A solar pair is only considered ranked when both cards have been ranked to the same level. If they are not the same, the rank of the pair will be the same as the card with the lowest rank.

For example, in the image below, the pair in use is an “R1 VL”.

Pair bonuses for 4⭐ solar pairs are all the same: 

  • R0: Increases DMG by 5%
  • R1: Increases oath recovery boost by 10%
  • R2: Reduces DMG taken by 5%
  • R3: Increase DMG by 5%

Pair bonuses for 5⭐ solar pairs (myths) have both passive bonuses as well as active bonuses that are unique to the companion kit (listed in their individual companion guides).

Passive bonuses are the same for all myth pairs:

  • R0: Increases DMG by 8% and reduces DMG taken by 8%
  • R1: Boost oath recovery boost by 20%
  • R2: Adds a permanent extra energy charge (also unlocks the special colour for the companion)
  • R3: Increases DMG by 8% and reduces DMG taken by 8%

Pair bonus

Pair bonuses are additive (ex. if you have an R2 pair, you receive all the bonuses listed for R0, R1, and R2).

R-1

When discussing Myth companions, “R-1” is often used to describe a team using a Myth companion that does not match the solar pair cards. 

How to Read a Card’s Stats

Each card is individually built and a summary of the card’s stats can be seen at the bottom of a memory. 

Clicking on the details button opens up a box that breaks down all the stats on that card that are not summarized on the main screen. There are three sections: basic stats, advanced stats, and card talent: 

Basic Stats

The card’s base stats are listed in Black, while any additional stats from cores are listed in Yellow. In the above example, the equipped cores have no added HP and DEF, but add 394 ATK, 8.8% crit rate and 4.3% crit dmg. The sum of the black and yellow values are shown on the main memory screen (for example, 480 + 394 ATK add up to the 874 ATK in the previous image)

Advanced Stats

Listed here are Oath’s Strength, Expedited Energy Boost, Oath Recovery Boost and DMG Boost to Weakened. The DMG Boost to Weakened value includes any core substats as well as talent bonus. In the above image, there is a total of 5.9% D2W: 1.2% comes from the card talent, and the remaining 4.7% is from the equipped cores.

Oath Recovery Boost

Any oath boost from an R1 solar pair passive bonus is not shown here as part of the Oath Recovery Boost stat.

Card Talents

All cards come with a talent that is used to increase the card’s D2W. Card talents should not be considered in most team set-ups, and are only used to passively add additional D2W stats to the team. Advanced players can try to match lunar talents with their companion if they are brute forcing or using minstats for a stage. 

A card’s talent is used to determine the card’s base stats, and are not dependent on whether it is a solar card or a lunar card. All 5⭐ cards with an ATK talent at the same rank will have the same base stats, all 5⭐ cards with an HP talent at the same rank will have the same base stats, etc.

Cards stats table

5 star cards

Link to original

4 star cards

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3 star cards

Stats tables are taken from Biligame wiki


v1.0

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v1.0 by @jayci_3280 @kemrian. Proofreading by @anan1n @kiironiichan @.kitty143